2013年7月23日星期二

Proving Grounds Thing



Been reading the feedback thread on the forums - the DPS Proving Ground seems like Brawler's lite i.e. you're alone against monsters. Cheapest WoW accounts But that's not how DPS function in a group. What about target priority and correct positioning for cleaves? Do they teach melee to stand behind the mob? wow is more and more like a single player game, this whole Proving Grounds thing is just playing with bots, and player will have exact same experience with 5 man dungeon(except they are playing with bots). Not sure why they made this junk.
Are you serious? Players have been asking for this for years. It's a great way for newbies to learn their class before jumping into a raid, especially for tanks and healers who can easily wipe a group by doing something wrong. Being able to practice with NPCs takes some of the stress out of the learning curve.
To think of it, 5 man dungeon provide the same thing(training), the only difference is you wont be booted if you are a total inexperienced player.
Who knows, maybe there wont be any new 5man dungeon in future expansions anymore Proving grounds are not a replacement for 5-mans. In case you hadn't noticed, 5-mand contain real people, just like raids. They are still a stressful environment for the very inexperienced tank or healer. 
Unless proving ground provide same reward as 5man, Buying world of warcraft account especially for DPS, they will probably completely ignore 5man in the future(of course they will go there once or twice just for fun but not anymore, because the queue time). If so, why bliz put more money in develop 5man anymore. If not, this proving ground will rarely be used, most people will only play it a few times and totally forget about it, then why proving ground. Actually wow isn't that newbie unfriendly, isn't it? Proving grounds don't give you any rewards besides achievements and a title that you get from the achievements.  They don't give you gear.  I just watched the videos of them on MMO Champion, and they take place inside the White Tiger Monastary in Kun-lai.  So the environment is extremely bland.  It's not like running a dungeon.  It's more like being inside that kung fu training program from The Matrix that Neo fought Morpheus in.
I would have found them much more compelling if they in some way simulated a dungeon or scenario, instead of taking place in a giant round room that makes translucent NPC enemies appear from nowhere and attack you.

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