2013年6月27日星期四
PVP Just Required Smarter Playing
I
found them difficult at first, but realized it just required smarter playing. Where to sell World of Warcraft accounts Pull
mobs away from each other and be careful with AoE. Still, this is a
rather small portion of all the dailies that came with 5.1.
What
PVP gear are you using? For the most part, it isn't that bad for doing
PVE content like dailies. A 458 PVP item is just as good as a 458 PVE
item.
I'm
assuming you're on a PVP server, since PVP isn't an issue for PVE servers with
the 5.1 content.
Majority
Malevolent, rest upgraded (466) Dreadful PvP gear. My PvE set is avg ilvl 496
though. That difference is quite large especially figuring in the trinkets and
Sha touched gem in terms of PvE dps. Sure, it's a large difference - but 466
level gear is still more than you need to do dailies. These are quest
mobs, not heroic raid bosses. They're tuned for people in 440-450 level
gear. They should die in a few seconds in either set of gear.
I really have trouble believing that it would take that much
longer to do dailies .
It's
the gems/enchants/trinkets and the ilvl difference of my weapon that causes the
huge disparity in damage output in pvp gear vs pve gear on pve content. I
could, and maybe should, try wearing my pve trinkets and weapon with the rest
pvp gear for doing dailys. Or they could make all the quest mobs for Dominance
Dailies count as players for the purposes of PvP Power boosting damage.
While
the solution is elegant, I'm wary of the balancing issues it could create. where to buy WoW accounts PVP Power is
balanced on PVP Resilience. A 483 geared player boosted by PVP Power on
resilience-absent mobs would be...well, fun, but amazingly overpowered.
2013年6月26日星期三
Warrior burst got more insane since WOW5.1
Warrior
burst has gotten even more insane since 5.1 (although admittedly I haven't
PvPed since the day after 5.1 hit). I used to be able to survive a
warrior who'd already used his cooldowns - I just couldn't really heal anyone
else. After 5.1 I'd get whittled down no matter what I did even if he
didn't blow any cooldowns; the regular pressure was enough to keep me from
making up the ground I was losing during the steady train of stuns and
interrupts. I'm assuming that it was the new Uber-Weapons, but I didn't
stick around to be certain.
So
I wonder what would happen to PVP if PVP Power and resilience were all removed
from the game at once and stats/abilities/talents that have been modified to
adjust for PVP were re-adjusted accordingly. Unless I'm missing something, it
just seems like the idea of resilience has introduced a big slowly opening can
of worms.
Resilience
was meant to address the problem from Vanilla where BGs devolved largely to
"most raid gear wins."Right now, removing resilience straight up
would mean that the most optimal gear loadout for PvP would be to be decked out
in T14 heroic gear with maybe a PvP trinket.In other words, fast wow gold the
farce that is resilience (and leading into PvP Power/Defense) is entirely about
preventing arena players from having to raid to be viable in PvP.
2013年6月25日星期二
WoW Mobile Armory APP
I just uninstalled the WoW Mobile Armory app from my Droid.. WoW accounts for sale. until I hear all
is clear. At the moment we are not sure it is the armory app, see my post
further down, a windows phone user had this happen and there is not a windows
armory app, only a windows authenticator app. If you have a physical auth, use
it :) At the moment we are not sure it is the armory app, see my post
further down, a windows phone user had this happen and there is not a windows
armory app, only a windows authenticator app. If you have a physical auth, use
it :)
Well an EU player has had all her gold returned by Blizzard so
at least any risk is not permanent I would get SMS protect on your account
then. It's not quite a mobile authenticator but it's better then nothing. Thanks
-- I just added the SMS protect in addition to my Mobile Authenticator.
Honestly, I don't have much gold at all (QQ, lol) but IT
Security is my world/career, so it's good to have the defenses up.Not paranoid,
just cautious.
i hope blizzard takes the necessary and appropriate steps to
close all the holes and close and ban the accounts of the perpetrators involved
2013年6月23日星期日
while doing PVP dailies
Here's
a comparison between the best 1H weapon you can get from raiding vs. the best
you can get from PVP. Note: This won't apply in arenas. buy cheap wow accounts That said, the tyrannical weapon
will be 3 ilvls higher in 5.3- but the heroic weapon will be 8 levels higher
via upgrading.
This
is the part where I expect somebody to say "PVP power"- I don't know
about you, but I'd rather have 400 stam, a socket, an extra secondary stat, AND
2000+ WEAPON DPS than 9% extra damage from pvp power. Easy choice.
The
PvE weapon will have its stats lowered to 496 ilevel. The 400 stam, 2000+ DPS
will be scaled down. The socket will remain a problem though I think
these changes are good for instanced pvp- but awful for world pvp. If
they are going to make things behave differently in different aspects of the
game- then why is one aspect more unbalanced than it has been since vanilla?
I'm actually getting some fun and balanced pvp on the Isle of thunder
if you do the pvp dailies and while fighting for rares or summoned mobs.
Obviously
this won't be true on any server, but on my medium-pop pvp server with horde
outnumbering alliance (I'm ally) this is the most fun I've had in years.
On
my server, I have zoned into Halfhill many times to tend my crops and there was
an epic battle of level 90, skeletons littered the ground all over and around
Halfhill. I don't know about other servers, but this reminded me of the old
days of Tarren Mill and Southshore. It matters if you get blown up by a
raider while doing PVP dailies and all you do is PVP. WoW gold buying So you quit pvping since you can't
compete.
2013年6月22日星期六
PvP was a rudderless ship lost at sea
PvP
this past season was the most broken I've ever seen it, buy cheap wow accounts and that came on top of several
seasons where it seemed like PvP was a rudderless ship lost at sea. It's
way past time to clear the decks and try some drastic things to fix it.
I'm willing to give the new guy a chance.
I
have to admit more people I know quit this season than ever before. When
people throw up their hands and say "never again" to pvp, you know
there's a problem. Let's see how the changes do.
WoW
PvP has been in a pretty dire state of late. Bad to the point of the game
having been removed from the eSport scene completely
The
other point to be made is that only a small percentage of the 8-9m subscriber
base actively PvPs on even a semi-regular basis. People seem to be afraid
of jumping into PvP, for some reason.
I've
no idea if these proposed changes will improve the PvP experience or not, but I
can say that a dedicated lead Dev and such attentions being paid to the PvP
side of the game is about 1000% better than what has been before!
Well,
I'm glad that they are going to be monitoring bursting and flag carriers ...
Those were the main two things on my mind ... If I had to make a prediction, I
would say that bursting will be a problem when 5.3 first comes out and
that they will need to tweak further ... interesting that we will still be able
to gem resilience (maybe that will be enough?) . WoW gold buying..
Still wondering about changes to pvp heirloooms
2013年6月21日星期五
WoW pvp at A Level
First,
I *do* read up on why this stuff is happening. wow gold for sell
Second, you are incredibly deluded if you think 50%+ of WoW players participate
in WoW pvp at a level where these nerfs are relevant and, moreover, if you
think 50%+ of WoW players PVP in general. I would bet you that the most
PVP that most players have done this xpac are the two BGS you had to do to
finish the second phase of the legendary quest, and that's about it (outside of
world pvp, which is another matter entirely).
Silencing
shot is so overwhelming selected because the other options are, frankly,
garbage, and silencing shot is the only true interrupt in the entire bloated
family of hunter skills. When 90%+ of people take it, that means it
should be *baseline* not that it should be restricted to one spec. It
would be like being surprised that 90% of a tank spec took a taunt
ability. That doesn't mean it needs to be a "choice," it meas
that the entire class has agreed that this is a worthwhile, valuable, if not
necessary, skill to function properly.
I'm
not going to argue to suggest that Stampede wasn't overpowered as it had been
min-maxed, but it was absolutely doing its design goal (which was to summon
your whole stable and have them fight for you), and it absolutely is much less
fun to push now than it was. Part of the fun was seeing all of those
abilities going off simultaneously once ever five minutes. buy
world of warcraft accounts It feels far less satisfying in
its current iteration.
Similarly,
a readiness which only resets those few abilities is far less satisfying than
the current readiness which reset your entire action bar. It is a nerf to
fun (and, without question, a nerf to damage) to have it only reset a far small
subset of defense and mobility cooldowns and one major damage cooldown.
Finally,
at NO level of the pve game were hunters so outclassing other dps classes as to
merit the suite of nerfs we have received recently and are tentatively going to
receive in 5.4. Hunters were a very middle of the road (which we're to
understand from GC means balanced) DPS class. No one was worried about
hunter stampede pets using abilities in raids or scenarios. No one was
worried about double big red kitty in raids or silencing shot in 5 mans and
world rare spawns. No one was worried about the burst damage from using
readiness to reset shots and major cooldowns.
You
know who was worried about all that stuff? PvP'ers. Which gets back
to the beginning of my point, which is that the entire hunter class is being
unfairly targeted with major gameplay adjustments due to the needs of pvp
balance, making the class less fun and less powerful and necessitating poorly
conceived buffs like increasing AotH and arcane shot damage. Passive
damage increases are hugely unfun and boring, as blizzard has observed time and
again. They're taking a way a lot of fun from the class and a lot of fun
buttons to push, and that's why I'm frustrated.
2013年6月19日星期三
Disgusted by The Proposed Fel Flame change
As a PvP Warlock I am disgusted by the proposed Fel Flame change. gold for wow Destruction is already taking a massive nerf with the loss of
KJC. Destruction's damage is completely about cast time spells and with all the
CC/Interrupts in the game right now it's darn near impossible to get casts off.
Destruction is the most reliant on casting to do damage of all the
classes/specs in the game.
The proposed Fel Flame change is a NERF and a HUGE one.
Currently, if you're face to face with another player, my first thought is, buy cheap wow accounts "How can I
get my Immolate on them?" This usually involves casting Immolate during a
Blood Fear or Sfury/Howl as to not be interrupted. Once applied I know that I
can use Fel Flame to apply some instant damage and refresh my Immolate without
additional casting. Now, not only do I need to cast Fel Flame, which in itself
is a horrible change because I'll undoubtedly get interrupted or locked out,
but I'll also need to manually reapply Immolate by casting it again.
The same goes for Affliction in PvP. Once UA is up on the
target, we are constantly using Fel Flame to refresh the duration of UA and
Corruption. This means more hard casting UA or spending more Shards on Soulburn
Soul Swap.
Also, imagine how large of a hit to our mobility it is to lose
KJC. Think about it... it's immeasurable, it's almost all of our mobility. Now
think about how much more it hurts to lose the only spammable, instant cast,
direct damage spell we have. Ghostcrawler's response to this? "We like cast times. We want the risk that you can be countered to exist. WoW accounts for sale What about every other class in the game? WITHOUT nerfing Fel
Flame we had more cast time spells than any other class. This is just a slap in
the face.
WOW Added 3 More Copies Wach Week
It's
not the size of the group that is the issue. wow gold for sell.. it's the fact that there is a raid lock
out. They've essentially added 3 more copies of the same raid for people
to do each week... when all they really wanted was a no-lockout system.
*If* end game is where it is at, shouldn't
players be able to *end game* 24/7? WotLK is the closest thing to a no
lockout system, and damn if it wasn't extremely popular and alt-o-holic
friendly. They didn't need something somewhere between 10 and 25 to make
players happy and the content was already stupified to the extent that anyone
could do it.
"Hey, let's make 3 new modes of the
same dungeons and call it flex. They'll get lesser gear than what they
are already getting, but hey, no one cares about the gear, they just love the
raids so much that they'll do endless flavors of the same thing! wow gold buying We've
got 8 months to burn and little to give them. This is pure gold!"
I agree with you Bill. I talked about
this in Rift, SWTOR and other MMOS I played plus WOW. However it was
always shot down because the hardcore raider community thinks that if you dont
have X amount of players you have no right to raid. Problem is raiding
overall has been dieing and seeing a new path opening up in raiding will
get people back raiding when they can vs LFR or not getting into a core raid
group in a guild.
I personally hope FFXIV adds this in
because my WoW days are done no plans to go back. I think other MMOs need
to look at scaling content vs set numbers.
2013年6月18日星期二
Remove Legendaries from the Game
I suppose if they made some change that
made the post 5.4 Legendary items less legendary unless you did them as
they were debuted (just saying in case there are further patches.. WoW gold for sale .never know), then I
wouldn't feel so punched in the face. Maybe if there hadn't been such a
RNG fest I wouldn't feel like this, but it's like I've run a marathon and some
moron passes me on a motor cycle (sanctioned by the operators of the marathon),
hops off, and starts running the last mile along side of me. Excuse me if
I think about wanting to trip him.
A "catch up" mechanic may not
have been the best way to put it, but how many people started early and were
still stuck with 20+ Sigils of Power and 3 Sigils of Wisdom? A tweak was
definitely needed in some form.
RNG for grinding things just isn't
emotionally satisfying. buy
cheap WoW account I think something
closer to how the Valor Cap works would be better. A guaranteed drop, but you
still have to do the content. High enough number to collect, and balance issues
aren't a problem. Still doesn't remove the grind, which is good just to give
you something concrete to measure your progress. I don't think there's any
other good things about grinds, though.
They are making it so you can't get more
than 10 of any one sigil. Perhaps it'll force the other one to drop if the
first isn't available? I doubt it, but at least you (I) won't want to punch the
screen because another power dropped.
I hope they remove legendaries from the
game moving forward. This quest line has not been "legendary"
in the slightest, really more of a grind and a reason to LFR if one's guild
isn't far enough along to get the various raid drops. And I say this as
the guy that raided 3-5 nights a week for 4-5 months to get my guild's
Dragonwrath: legendaries are either inherently imbalanced (you either are
awesome b/c you got it, or unable to compete with the guy that does) or so
banal that they're not exceptional (as the Wrathion MoP quest line
is).
Or how about this, we just let
everyone get a technically special weapon after doing a really long quest line
that spans the whole expansion... If we're not making any particular
legendaries... hmm I don't know, then we might as well give it orange
text...
2013年6月17日星期一
The Cataclysm Cace Updates
To be honest, after the
Cataclysm race updates, any more "random" race/class combos would
probably be a bit unneeded, wow
gold for sell and probably seem finicky over
what is/is not allowed. They'd likely be
wiser to just say "Screw it, anyone can be anything", and leave it
alone.
That said, I wasn't
particularly impressed with a lot of the added Race/Class combos added in
Cataclysm. The only ones I viewed as
"necessary" were:
Troll Druids; Worgen Druids;
Dwarf Shamans & Tauren Paladins.
And those simply because of
options. buy cheap wow accounts Previously, if you wanted a
Horde Druid, you had no choice regarding the race. Likewise the others. The additions of, say, a
Human Hunter or an Orc Mage didn't really add anything to me, beyond some
watering-down of certain class traits/choices.
One thing you are not
considering is these race/class combos already existed in game. I for one do
not think players should have to choose a race based on what class they want to
play. I'm not saying hand out druids and paladins to every race- but some
expanding on them is OK with me.
Gilneans worship the Light, so
they're cool. Just need to train them up. Forsaken could either pull the same
trick as Blood Knights did - Channeling the Light through sheer force of will -
or they could be tormented souls trying desperately to cling to the Light even
as it hurts them. That's drama. That's friggin' GOLD right there for RP. And
Draenei... They've got horns and look super cool in warlock gear. That's kind
of my main reasoning for them.
I agree with your other
reasoning, but it would be a serious lore problem if the draeneitook up
demon-summoning. The whole reason the draenei fled - why they became
draenei in the first place, and didn't keep calling themselves eredar - is
because of the Burning Legion. Which,
y'know, has a very high demonic membership.
Believe me, I'd love to play a
draenei warlock; I'd race-change my human without a second thought if it was
available. But the lore pretzel Blizzard would have to twist to make it work
makes it really, really doubtful.
I Want to Transfer My Horde Main
I am thinking about returning
to the game after a long break and I want to transfer my horde main. I am
currently on Medivh which last time I checked was at around 7 to 1 ratio
against the horde. Can anyone recommend a new home with better odds and some
horde pride?
I think we're missing out on a
huge opportunity here.wow
gold for sell Why not use the flex raid scaling tech on
everything? Imagine going through Uldaman as a level 90 heroic. Or Karazhan as
bleeding edge content again. We'd have an entirely new facet of WoW, and if the
scaling tech works, with minimal dev time. Perhaps port the scaling tech to
items and stats too, so you could get those shiny Ruby Slippers from Karazhan,
it would lock into an ilvl as you got them (maybe 496 or 516, whatever) where to buy wow accounts so in the next tier, you could head there again and get another drop, but
upscaled to the current normal ilvl. This would also make all the time spent
previous on old items (Naxx, EoE, etc) designing and stat-budgeting and whatnot
relevant again. They're also talking about scaling the weapon enchants up to a
certain point for heirlooms, why not go all the way? Make all enchants scale
with level and gear, so Blood Draining or Mongoose or Executioner or Soulfrost
or any of the old enchants that people have collected over the years could be
BiS again. It would give theorycrafters a ton of options, and finally give
Blizzard a way to implement their thought processes of no "best"
choices.
That could potentially have
the opposite effect on a new raid, if people decided they did not like it and
ran something else en masse. Than the art assets would be wasted on that. Not
to mention the nightmare of tuning each and every boss in every raid at every
patch, and watching for exploits.
It's an awesome idea, not
trying to put you down. But I think it's a large amount of time/effort that
could be used elsewhere
I think people would still run
the new stuff when it came out, just because it's new. The titles/mounts/item
models would ensure that. I don't really buy the whole "time/effort nor
being worth it" thing though, buy world of warcraft accounts though that could just be me.
If they just invented the tech/did the work/remodeled the thing or whatever,
instead of saying well, that's a lot of work, I personally think we'd be better
off.
2013年6月15日星期六
The Legendary Would Be Open
Not sure I understand the point. buy cheap WoW gold I thought
that the offset to the ubiquitous availability of the quest was the component
of time. Each part of the quest was relative easy, but the hard part is the
stick-to-itiveness required over the full expansion. This totally undermines
that.
Not really. You can pretty easily reach a
point where you're grinding raids you don't need gear from in order to get your
sigils. With this change, you'll need just as many drops, and you'll only get
the ones for the quest you're on, but you can do it all in whatever raid you're
high enough for up to ToT. For maximum efficiency players will still have to
run all the older raids too, this just adds one more option to the list and
people with less time can stick to the raid they can get more upgrades from.
The problem is, that means the legendary
would only be open to people who started at the beginning. People who start now
still want to finish by the end of the expansion. Well given that some of
the "legendary" (cough cough SHA_TOUCHED GEM) is already mostly
irrelevant, its probably not all that big a deal. buy wow accounts .
Plus, without the catchup, screw you to
anyone who wants to start raiding N or H in 5.4. That LMG is a huuuuuge upgrade
for many classes.
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