Oddly, housing may have kept me playing WoW, or
brought me back if they had implemented it. One of the best features of EQ2 is
housing, I LOVE getting various "trophies" from long and/or difficult
quests, raids, and various strong mobs. And buy wow accounts, buy WOW gold. It's a weird thing too, b/c it doesn't
sound like it's a big deal, but there's something about having visual
representation of various conquests and achievements that you can place in a
space, all your own, that other players can come in and check out, it's just
neat.
That is one area Blizzard has seriously missed the
bus on. At this point I am guessing that the engine must not be capable of
player housing, either that, or the WoW devs just consider housing to be
something less important than the 36th set of "epic" gear that
doesn't even drop anymore, and must be bought w/ tokens.
In all seriousness, it's doing what the fans want
that brought about Cataclysm, what with the massive petitions of asking for
flight in Azeroth. It's also listening
to old Warcraft fans that got us the Pandaren (not that it's a bad thing, but
some still don't like it). The only real
disappointment whereby they let fans down so far (enmass) is with Diablo III
and the no Lan. It destroyed that
modding community, and was a slap in the face when they announced offline and
no auction house on the console version.
Still, hard to say it wasn't a success since it sold almost 13 million
copies to date.
Most of the changes in 5.3 were also wrought by
fans demanding things. At this point I
kind've want them to stop giving the fans what they want when it comes to WoW,
and consider giving us Warcraft IV and amd offline/lan/auction house-less new
server on Diablo III with a new expansion.
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