First,
I *do* read up on why this stuff is happening. wow gold for sell
Second, you are incredibly deluded if you think 50%+ of WoW players participate
in WoW pvp at a level where these nerfs are relevant and, moreover, if you
think 50%+ of WoW players PVP in general. I would bet you that the most
PVP that most players have done this xpac are the two BGS you had to do to
finish the second phase of the legendary quest, and that's about it (outside of
world pvp, which is another matter entirely).
Silencing
shot is so overwhelming selected because the other options are, frankly,
garbage, and silencing shot is the only true interrupt in the entire bloated
family of hunter skills. When 90%+ of people take it, that means it
should be *baseline* not that it should be restricted to one spec. It
would be like being surprised that 90% of a tank spec took a taunt
ability. That doesn't mean it needs to be a "choice," it meas
that the entire class has agreed that this is a worthwhile, valuable, if not
necessary, skill to function properly.
I'm
not going to argue to suggest that Stampede wasn't overpowered as it had been
min-maxed, but it was absolutely doing its design goal (which was to summon
your whole stable and have them fight for you), and it absolutely is much less
fun to push now than it was. Part of the fun was seeing all of those
abilities going off simultaneously once ever five minutes. buy
world of warcraft accounts It feels far less satisfying in
its current iteration.
Similarly,
a readiness which only resets those few abilities is far less satisfying than
the current readiness which reset your entire action bar. It is a nerf to
fun (and, without question, a nerf to damage) to have it only reset a far small
subset of defense and mobility cooldowns and one major damage cooldown.
Finally,
at NO level of the pve game were hunters so outclassing other dps classes as to
merit the suite of nerfs we have received recently and are tentatively going to
receive in 5.4. Hunters were a very middle of the road (which we're to
understand from GC means balanced) DPS class. No one was worried about
hunter stampede pets using abilities in raids or scenarios. No one was
worried about double big red kitty in raids or silencing shot in 5 mans and
world rare spawns. No one was worried about the burst damage from using
readiness to reset shots and major cooldowns.
You
know who was worried about all that stuff? PvP'ers. Which gets back
to the beginning of my point, which is that the entire hunter class is being
unfairly targeted with major gameplay adjustments due to the needs of pvp
balance, making the class less fun and less powerful and necessitating poorly
conceived buffs like increasing AotH and arcane shot damage. Passive
damage increases are hugely unfun and boring, as blizzard has observed time and
again. They're taking a way a lot of fun from the class and a lot of fun
buttons to push, and that's why I'm frustrated.
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