Warrior
burst has gotten even more insane since 5.1 (although admittedly I haven't
PvPed since the day after 5.1 hit). I used to be able to survive a
warrior who'd already used his cooldowns - I just couldn't really heal anyone
else. After 5.1 I'd get whittled down no matter what I did even if he
didn't blow any cooldowns; the regular pressure was enough to keep me from
making up the ground I was losing during the steady train of stuns and
interrupts. I'm assuming that it was the new Uber-Weapons, but I didn't
stick around to be certain.
So
I wonder what would happen to PVP if PVP Power and resilience were all removed
from the game at once and stats/abilities/talents that have been modified to
adjust for PVP were re-adjusted accordingly. Unless I'm missing something, it
just seems like the idea of resilience has introduced a big slowly opening can
of worms.
Resilience
was meant to address the problem from Vanilla where BGs devolved largely to
"most raid gear wins."Right now, removing resilience straight up
would mean that the most optimal gear loadout for PvP would be to be decked out
in T14 heroic gear with maybe a PvP trinket.In other words, fast wow gold the
farce that is resilience (and leading into PvP Power/Defense) is entirely about
preventing arena players from having to raid to be viable in PvP.
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