2013年6月12日星期三

WoW 5.4 VIRTUAL



I like that ret pallys get longer time on inquisition. Wondering how well the new turn evil will work.
Buy World of Warcraft Gold  Glad they did exactly what I suggested:
1.) virtual realms
2.) endless dungeon
"The vestigial Use Hardware sound option has been removed."
This pisses me off. This was not "vestigial." WoW Gold for Sell
Blizzard screwed over audio hardware acceleration users back in 2.2, when they implemented the new audio engine. They didn't enable hardware audio acceleration, despite the fact that the audio engine supported it. They claimed they "couldn't get it working."
Creative Labs reached out, and offered to get it working for them. They didn't answer. Players started complaining because the new audio engine was seriously f!#$ked up for surround sound users. Sound quality was terrible, loud sounds were now soft, quiet sounds were now overpowering, many sound effects were missing, sometimes sound effects would just be dropped. Sound channels would switch around.
It took a petition from players, and asking Creative Labs to help (they contacted Blizzard again, and again offered) before Blizzard took them up on it, and got it fixed.
There are people still using hardware audio, Blizzard! And to get it working in Windows Vista/Windows 7 only takes downloading the Creative ALchemy program (which was designed for things like this), using it, and setting WoW to Windows XP-compatibility mode.
The only excuse they could have for removing it is if they would implement the newer Microsoft standard for audio acceleration, but considering they called hardware audio acceleration "vestigial", I doubt it. Buy WoW Accounts
You understand that hardware accelerated audio is far better than the integrated crap that most computers use, right?
There's an entire market of sound cards to themselves. This has never changed.
Not only does the sound quality increase, additional effects added, but offloading sound processing to the sound card increases performance.
The big change was when Microsoft changed API's, and the older, DirectSound3D standard was now ignored. Games made before this change lose all audio hardware acceleration when played on Windows Vista and up.
Creative Labs released Creative ALchemy, which translates the OpenAL calls to DirectSound3D calls. This could be used to provide hardware audio acceleration to WoW, unfortunately it was never updated to support the 64-bit version of WoW. So your choices were run in 32-bit and have hardware audio acceleration, or 64-bit mode without it. Removing it and calling it a "vestigial" option is asinine. That's like removing half the resolution options as "vestigial."
If you have a hardcore gaming system, you have a gaming sound card. The garbage that's built into most systems is just that, garbage.

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