I
like that ret pallys get longer time on inquisition. Wondering how well the new
turn evil will work.
Buy World of Warcraft Gold Glad they did exactly what I suggested:
1.) virtual
realms
2.) endless
dungeon
"The
vestigial Use Hardware sound option has been removed."
Blizzard screwed
over audio hardware acceleration users back in 2.2, when they implemented the
new audio engine. They didn't enable hardware audio acceleration, despite the
fact that the audio engine supported it. They claimed they "couldn't get
it working."
Creative Labs
reached out, and offered to get it working for them. They didn't answer.
Players started complaining because the new audio engine was seriously f!#$ked
up for surround sound users. Sound quality was terrible, loud sounds were now
soft, quiet sounds were now overpowering, many sound effects were missing,
sometimes sound effects would just be dropped. Sound channels would switch
around.
It took a
petition from players, and asking Creative Labs to help (they contacted
Blizzard again, and again offered) before Blizzard took them up on it, and got
it fixed.
There are people
still using hardware audio, Blizzard! And to get it working in Windows
Vista/Windows 7 only takes downloading the Creative ALchemy program (which was
designed for things like this), using it, and setting WoW to Windows
XP-compatibility mode.
The only excuse
they could have for removing it is if they would implement the newer Microsoft
standard for audio acceleration, but considering they called hardware audio
acceleration "vestigial", I doubt it. Buy WoW Accounts
You
understand that hardware accelerated audio is far better than the integrated
crap that most computers use, right?
There's an entire
market of sound cards to themselves. This has never changed.
Not only does the
sound quality increase, additional effects added, but offloading sound
processing to the sound card increases performance.
The big change
was when Microsoft changed API's, and the older, DirectSound3D standard was now
ignored. Games made before this change lose all audio hardware acceleration
when played on Windows Vista and up.
Creative Labs
released Creative ALchemy, which translates the OpenAL calls to DirectSound3D
calls. This could be used to provide hardware audio acceleration to WoW,
unfortunately it was never updated to support the 64-bit version of WoW.
So your choices were run in 32-bit and have hardware audio acceleration, or
64-bit mode without it. Removing it and calling it a "vestigial"
option is asinine. That's like removing half the resolution options as
"vestigial."
If you have a
hardcore gaming system, you have a gaming sound card. The garbage that's built
into most systems is just that, garbage.
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