It's
not the size of the group that is the issue. wow gold for sell.. it's the fact that there is a raid lock
out. They've essentially added 3 more copies of the same raid for people
to do each week... when all they really wanted was a no-lockout system.
*If* end game is where it is at, shouldn't
players be able to *end game* 24/7? WotLK is the closest thing to a no
lockout system, and damn if it wasn't extremely popular and alt-o-holic
friendly. They didn't need something somewhere between 10 and 25 to make
players happy and the content was already stupified to the extent that anyone
could do it.
"Hey, let's make 3 new modes of the
same dungeons and call it flex. They'll get lesser gear than what they
are already getting, but hey, no one cares about the gear, they just love the
raids so much that they'll do endless flavors of the same thing! wow gold buying We've
got 8 months to burn and little to give them. This is pure gold!"
I agree with you Bill. I talked about
this in Rift, SWTOR and other MMOS I played plus WOW. However it was
always shot down because the hardcore raider community thinks that if you dont
have X amount of players you have no right to raid. Problem is raiding
overall has been dieing and seeing a new path opening up in raiding will
get people back raiding when they can vs LFR or not getting into a core raid
group in a guild.
I personally hope FFXIV adds this in
because my WoW days are done no plans to go back. I think other MMOs need
to look at scaling content vs set numbers.
没有评论:
发表评论